It’s very similar to how it goes for you in English. Comfort is a very personal thing, so you have to find that level of comfort in your own head for yourself.
Comfort is something that you can’t really define and there are so many different kinds of comfort. You can feel comfort when you’re eating chocolate, when you’re relaxing, when you’re working at a desk, or when you’re watching a good movie. Comfort can even be something that’s not “comfortable.
In Spanish, you can say “Comforto” as “comodo”, “comparado” or “compreso” (from the verb compresar). I’ve found that when I actually feel comfortable, the word I use is “complementar” (from the verb complementar). I use it a lot in my everyday life as well, when I’m waiting for something to happen or when I’m talking to someone who can answer my questions.
When we talk about comodity, we are talking about comfort, and not merely a physical item. Compression of air, weight, temperature, size, shape, and all the other physical characteristics can all be said to be “comodity” in many different contexts. But when we take comfort outside of the physical world, we often refer to it as something you feel more comfortable in or around, or something you can afford to leave alone.
In the world of games, we often speak of comfort in terms of the game itself. We may also use the terms comfort in the sense of the games’ setting. But here we are talking about comfort in more than just the physical world. We are talking about comfort in a world of virtuality, of simulation, of mind control, of the mental and physical body.
Although this may sound like the kind of thing that needs a glossary, I think it’s worth going into a little more detail. In games, comfort is a very relative term. The physical body is far easier to control than the mind. The physical body can be broken, but it can be controlled.
In a sense, the mind is hard to take out. When you’re in a game you can only control the actions of your body, but when you’re in a real world environment you can control how people act. For example, in video games, you can’t kill people with your bare hands. When you’re in a real-life situation, you can break people like a glass of water, but you can’t actually kill them.
I’d like to think that in real-life situations, we can control who we kill, but I can’t. If someone is in a position to kill me, and I have the power to stop him, then that would be a far more powerful weapon than a small knife. I’m in a position to kill someone with a knife, but I can’t.
That’s because we’re not in a real-life situation. We’re in a video game. In video games, you can kill people with a hammer, but you cant kill them with a knife. It’s similar to how you can control how much you eat or drink, but you can’t control how much you eat or drink.
I feel this is a point that we should all be made aware of. There are real-life situations where you can kill someone with a knife, but you cant kill them with a hammer. But video games, like real life, have a way to control the player. In video games, you can choose your weapon, control your movement, and take out a specific enemy, but you cant choose your weapon in real life.